Level
1st
Casting Time
1 Hour Ritual
Range/Area
10 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

You animate a Talking Doll and gain the service of it. Appearing in an unoccupied space within range, the doll's statistics are listed below.

Your doll acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. An Animated Doll can't attack, but it can take other actions as normal.

When the doll drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.

While your doll is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your doll's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the doll has. During this time, you are deaf and blind with regard to your own senses.

As an action, you can temporarily dismiss your doll. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.

You can't have more than one doll at a time.

Finally, when you cast a spell with a range of touch, your doll can deliver the spell as if it had cast the spell. Your doll must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

* - (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier), Talking Doll
* - ((10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier), Talking Doll)

Available For: Wizard (Legacy) - School of Necromancy (Legacy)

MepharTV

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