You and another willing creature with no less than a 3 in intelligence switch consciousnesses. When you enter another creatures body you gain none of their skills or abilities, because you keep our own. You do however look exactly like the targeted creature and sound exactly like them as well. If the creature has any allies you can automatically convince them you are their friend. If the DM thinks it necessary the new allies can become suspicious that you are not their friend and may make an insight check with disadvantage contested by your spell save DC to learn the truth.
This spell ends when; the duration has been exhausted, the being who cast the spell dispels it, or either creature affected by the spell attempts to travel to a different plane.
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