You raise a fist as you compel the dead to grasp at the enemies, evoking any once hatred forgotten through death. Target a 20ft radius on the ground, dozens of ghastly hands sprout out of the ground and grab at all enemies. All hostile creatures in the radius must make a save equal to the spellcaster's spell save DC. If they fail they take 6d6+6 necrotic damage, halved on success. At the end of the spellcaster's turn (excluding initial casting turn) all hostile creatures in the affected area will take another 2d6+6 necrotic damage. All creatures leaving the affected area will make a DC 11 Acrobatics check, failing will result in 2d6 necrotic damage. The area affected by Burial Hands is considered Difficult Terrain.
The radius goes through walls. The spell does not require line of sight to be cast. The spell will not affect floating, flying, or levitating creatures.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage for leaving the affected area will increase by 1d6 and the Acrobatics DC will increase by 2 per spell slot level above 3rd.
* - (5 fingers of any humanoid (optional, adds 3d6 damage on initial damage))
Comments