A magical wall of stained glass springs into existence at a point you choose within range. The wall is 1 inch thick and is composed of six 10-foot-by-10-foot panels. Vision through the wall is lightly obscured, and creatures and objects cannot pass through it. If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (your choice).
The wall is an object made of glass that can be damaged and thus breached. Each 10ft wide section of wall has an AC of 10 and 20 HP. Destroying a section of wall causes it to explode, dealing 4d8 slashing damage to each creature within 10 feet of either side of the wall.
Until the spell ends, you can use an action to shatter a segment of the wall and launch the shards at one creature you can see within 60 feet of it. Make a ranged spell attack. On a hit, the target takes 4d8 slashing damage. Whether you hit or miss, remove one panel of the wall. If there are no panels left, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
* - (a shard of colored glass)
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