Level
                        
                        
                            1st
                        
                    
                            Casting Time
                        
                        
                            1 Bonus Action 
                            
                        
                    
                            Range/Area
                        
                        
                            Self
                            
                        
                    
                            Components
                        
                        
                            
                            V
                        
                    Duration
                        
                            
                                Concentration
                             1 Minute
                        
                    
                            School
                        
                        
                            Necromancy
                        
                    
                            Attack/Save
                        
                        
                            
                                
                            
                            CON Save
                        
                    
                            Damage/Effect
                        
                        
                            
                                
                                Poison
                            
                        
                    The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon glows with green energy, and the attack deals an extra 1d8 poison damage to the target. Additionally, if the target is a creature, it must make a Constitution saving throw or else be poisoned until the spell ends. The poison effect also counts as a disease.
As an action, the target can make a Constitution check with advantage against your spell save DC to retch magical sludge out of its body and end this spell on a success.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the poison damage dealt increases by 1d8 for each slot level above 1st.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions | 
|---|---|---|---|---|---|
| 
                6/21/2021 8:07:44 AM
             | 
                69
             | 
                3
             | 
                1.0
             | 
                Coming Soon
             | 







 
    
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