Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Poison

The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon glows with green energy, and the attack deals an extra 1d8 poison damage to the target. Additionally, if the target is a creature, it must make a Constitution saving throw or else be poisoned until the spell ends. The poison effect also counts as a disease.

As an action, the target can make a Constitution check with advantage against your spell save DC to retch magical sludge out of its body and end this spell on a success.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the poison damage dealt increases by 1d8 for each slot level above 1st.

Previous Versions

Name Date Modified Views Adds Version Actions
6/21/2021 8:07:44 AM
69
3
1.0
Coming Soon

Spell Tags: Damage Debuff

Available For: Cleric (Legacy) - Death Domain Warlock (Legacy) - The Hexblade Druid (Legacy) - Circle of Spores

BenevolentEvil

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