Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
3 Rounds
School
Necromancy
Attack/Save
None
Damage/Effect
you close the connection between this world and the world of the dead in a 20ft sphere around you causing the following effects in side the sphere
- undead creatures that start their turn in the sphere take 1d8 radiant damage
- the space inside the sphere counts as difficult terrain for undead creatures
- undead creatures have disadvantage on all attack rolls and saving throws made well inside the sphere
- creatures can not be reanimated or become undead inside the sphere
- creatures inside the sphere have resistance to necromancy magic
when you cast this spell with a spell slot of third or higher the damage increases by 1d8 for each level beyond the 2nd
when you cast this spell using a spell slot of 4th level or higher undead creatures also lose all damage resistances and immunities and gain vulnerability to magical damage
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