Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Poisoned
Targeting a creature you can see within range, you attempt to corrupt it's blood. Creatures without blood are immune to this effect. The target must make a Constitution saving throw. On failure, they take 1d12 damage and become poisoned for the duration.
At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target, on failure, they take an additional 1d4 poison as the poison continues to ravage them.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional target for each slot level above 2nd. The targets must be within 30 feet of each other when you target them.
* - (A needle used to prick a drop of the caster's blood. The blood is consumed in a cloud of red smoke, the needle is not. )
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