You can specify a radius up to 20ft. (or more at higher levels)
The affected area is a sphere of the specified radius, centered on yourself.
If a creature is touching the boundary with any body part, they are forcefully shoved into the ethereal plane and are unaffected by the transformation.
After the transformation has occurred, they are released back into the plane they originated from and in the same position,
unless that is now occupied, in which case they reappear in the nearest unoccupied space instead.
You can warp the space inside the specified area in such a way, that the shape of the boundary is preserved.
The kinds of allowed transformations (and any combinations thereof) are:
-Mirroring along a disk passing through the origin.
-Mirroring along an axis passing through the origin.
-Mirroring through the origin.
-Rotation of the entire sphere by a desired angle about an axis passing through the origin.
Mirroring means that the coordinates parallel to the geometry chosen are preserved,
while the coordinates perpendicular to it are inverted after the transformation.
At higher levels, the maximum radius increases by 10ft for every spell slot level above sixth.
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