You attempt to remove a dread curse off of a target. you make 3 medicine checks against the target (DC: 15). If the target is not paralyzed or restrained the checks have disadvantage.
on 3 successful checks, the target has the curse removed from them.
on 2 successful checks, the target has the curse suppressed for 1d10 days, in that time if this spell is cast upon them the medicine check have a +3.
on 1 successful check, the procedure is a failure.
on 3 failures, the caster contracts the curse
If the dread lord affiliated with the targets curse is alive, the medicine check DC becomes 21 and the caster contracts the curse even if they make 1 successful medicine check, and in the event of a suppression, the suppression lasts half as long.
At Higher Levels. When you cast this spell using a spell slot of 4rd level or higher, the medicine check DC is reduced by 2 for each spell slot level above 3rd.
* - (Access to a doctors workstation and tools, 300gp worth of rare herbs and medicines which the spell consumes)
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