You conjure a weapon crackeling with elemental energy in your free hand. The weapon has the appearance of your choise, and it lasts for the duration. If you let go of the weapon, it disappears, but you can conjure the weapon again as a bonus action.
When you cast this spell, choose one damage type from either Acid, Cold, Fire, Lightning, Poison or Thunder. Attacks made with this weapon deal that damage type.
You can use your action to make a melee spell attack with the conjured weapon. On a hit, the target takes 1d8 + your spellcasting ability modifier. The weapon deals damage of the chosen damage type.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for every level above 1st.
* - (A handful of powdered limestone)Previous Versions
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