This spell allows you to break 2nd level and lower protective spells such as Arcane Lock or Glyph of Warding by making an Intelligence check using Tinkerer’s Tools against the spell save DC of the spell’s caster.
As an action you can attempt to hijack an active spell of 2nd level or lower within 10ft of you such as Alarm or Invisibility. You must be aware the spell is there, and when you choose to do so you must succeed an Intelligence check against the spell save Dc of the spell’s caster, ending the spell on a success.
These benefits last until you lose concentration.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can attempt to counteract a spell set to secure the foreign system if the spell’s level is equal to or less than the level of the spell slot you used.
* - (Tinkerers Tools)Previous Versions
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