Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

You delve into your good fortune to gain advantage on your saving throw. After casting the spell, you become unlucky and you have disadvantage on your next saving throw not caused by an ally during the following hour.

* - which you take when you need to roll a saving throw

Available For: Bard (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

TwiceADay

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