You imbue one melee weapon you touch with magical energy, causing it glow a vibrant hue of your choice (blue if you don't choose) for the duration. Once per turn when you use your action to attack with the weapon used in the casting, you can make a melee or ranged spell attack against a creature within range.
Melee: Your weapon strikes with magical energy at the target. On a hit, the target takes your normal weapon damage and force damage equal to 1d8 + your spellcasting ability modifier.
Range: Launching a beam of energy the color of the weapon's glow at the target. On a hit, the target takes 3d8 force damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage for both increases by 1d8 for every two slot levels above 2nd.
* - (A melee Weapon worth 1 silver piece)
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