Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You conjure pre-existing undead and bend them to your will. Undead creatures rise from the ground in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

  • One undead creature of challenge rating 2 or lower
  • Two undead creatures of challenge rating 1 or lower
  • Four undead creatures of challenge rating 1/2 or lower
  • Eight undead creatures of challenge rating 1/4 or lower


A summoned creature turns to dust when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

If you stop concentrating on the spell before it reaches its full duration, you lose control over the summoned undead. They become hostile and start attacking the closest creature to them in a 20 feet radius. An uncontrolled undead can’t be dismissed by you and it disappears after an additional 1d6 rounds.

The GM has the creatures' statistics. You can see some sample creatures below.

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.

Sample Creatures

CR Creature
1/4 Skeleton, Zombie
1/2 Warhorse Skeleton
1 Ghoul
2 Ghast

 

* - (one small bone per creature summoned)

Spell Tags: Summoning

Available For: Wizard (Legacy) Warlock (Legacy) - The Undying Warlock (Legacy) - The Undead (Legacy)

HBirb

Comments

Posts Quoted:
Reply
Clear All Quotes