Level
1st
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
1 Round
School
Transmutation
Attack/Save
None
Damage/Effect
Shapechanging
To cast: character jumps into the air and attempts to transform (make an int roll, 12 or above)
Effect: You transform into a falcon for 1 round
Natural Weapons: You grow claws
Ability 1: You can distract 1 opponent in this form (they cant attack on their next turn but neither can you)
Ability 2: You can attack an opponent and if it hits you can fly away from them after attacking
Ability 3: You can move an extra 15 ft
Downside: if you fail to cast it a part of your body will be transformed and the other half wont rendering you paralyzed, make an int roll to fix it (13 or above to fix, wont fix till a 13 or above is rolled)
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