Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Combat (...)
You point at a target you can see within range and whisper an incomprehensible incantation, placing an eerie psychic curse on them. The target must make an Intelligence save. On a failure, the target is enchanted with a bewitching red aura for the next minute. While the target is cursed, they must make an Intelligence save after they suffer damage from a spell attack, taking an additional 1d6 psychic damage on a failed save.
At higher levels. When you cast the spell at a higher level, the additional damage increases by 1d6 for each slot above the first.
* - (A piece of dried-up cephalopod brain matter)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/23/2021 2:51:53 PM
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4
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4
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1
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Coming Soon
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