Level
6th
Casting Time
1 Action
Range/Area
5,000 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "1800 feet straight upward" or "forward to the east, 3200 feet."

You can bring along objects as long as their weight doesn't exceed twice what you can carry. You can also bring up to 3 willing creatures of your size or smaller who are carrying gear up to their carrying capacity. The creatures and objects must be within 15 feet of you when you cast this spell.

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 3d12 force damage, and the spell fails to teleport you.

(For anyone wondering, yes, this is a scaled up version of Dimension Door, with increased range and an increased amount of objects/creatures, that can be taken with you.)

Spell Tags: Teleportation

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy)

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