You summon four animated barbed chains in unoccupied spaces within range. Each animated chain is a Medium object with AC 20, 20 hit points, resistance to piercing damage, and immunity to poison and psychic damage. Each chain disappears when it is reduced to 0 hit points or when the spell ends.
When you cast the spell and as an action on each of your subsequent turns, you can cause each chain created by this spell to lash out at a creature within 10 feet of it. Make a melee spell attack for each chain. On a hit, the target takes 2d6 slashing damage and is grappled (escape DC equal to your spell save DC). Until the grapple ends, the target is also restrained and takes 2d6 slashing damage at the start of each of its turns. Each chain can only grapple one creature at a time, and can't attack another creature while it is grappling one.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, you create one additional chain for each slot level above 5th.
* - (a piece of chain and a drop of blood from a devil)Previous Versions
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