Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Cold

The water in the target's body starts to freeze solid, slowly restricting their movement and eventually entombing them in their own body. Choose a creature within range. It must make a CON save against your spell save DC. On a failure, the creature takes 10d4 cold damage, and is paralyzed. On a success, the target takes half damage and resists the entombment.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 2d4 for each slot level above 3rd.

* - (a drop of sea water)

Spell Tags: Damage

Available For: Wizard (Legacy)

JackHillside

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