Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Hour
School
Evocation
Attack/Save
None
Damage/Effect
A mighty tempest grows inside of you. For the duration, your walking speed increases by 5 and you gain a +1 bonus on strength checks.
As an action before the spell ends you can end the spell to let the tempest out. All creatures in a 20 foot sphere centered on you must make a strength saving throw, taking 1d8 bludgeoning damage on a failed save, or half as much on a successful one. Additionally, creatures who fail the save are knocked prone and are flung 10 feet in a random direction. If the flung creature hits another creature, the other creature is also knocked prone.
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