“The most basic use of transmutation is turning one thing into another.”
When you cast this spell you may choose to turn the hunk of iron into one of either a non-magical simple melee weapon or martial melee weapon. You must also choose whether to use a copper, silver or gold piece.
Using a copper piece creates the weapon with no additional bonuses other than spell scaling.
Using a silver piece will consider your created weapon as “Silvered”.
Using a gold piece will consider your created weapon as magical and gain one(1) additional damage die.
IMPORTANT DM's may change the price for each version as they want to better fit their campaign.
The weapon you create deals damage according to the base damage of that weapon in the Players Handbook. When the spell ends the weapon turns back to an iron chunk and the coin you chose is used up. If the weapon were to be knocked out of your hand the spell ends. As a bonus action you may change the weapon into another weapon of the same class, meaning that you can only turn a martial weapon into another martial weapon and can not turn it into a simple weapon. Doing this does not require you to recast this spell.
Casting this spell at higher levels adds one(1) additional damage die for every other level above 2nd. e.g. casting this spell at 4th level and creating a Glaive with a copper piece will result in attacks with this weapon dealing 2d10 slashing damage instead of the base 1d10. If you used the gold piece instead it would deal 3d10. While using your created weapon you are proficient with that weapon. Your attacks use your spell casting modifier instead. Any feats you have that effect weapons (e.g. Polearm Master) do apply to your created weapon. All weapons created this way are considered to be made of metal.
* - (A hunk of Iron, 1 coin of either copper, silver or gold)
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