Level
2nd
Casting Time
1 Action
Range/Area
Self (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning

You unleash a burst of electrical energy around yourself, causing lightning to leap from you and arc towards each creature of your choice within range. Each target must make a Dexterity saving throw, taking 2d6 lightning damage on failed save, or half as much damage on a successful one.

In addition residual electricity continues crackling around you. The next time a creature hits you with a melee attack before the end of your next turn, that creature takes 1d6 lightning damage, can't make any more attacks for the rest of the turn, and can't take reactions until the start of its next turn. The residual electricity then fades

 

 

(Created by TheAreanaGuy)

* - (a piece of copper)

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Raynnbow