Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, M *
Duration
Until Dispelled
School
Necromancy
Attack/Save
None
Damage/Effect

You raise all corpses within 40 feet of you into ghouls. If there are no corpses around or not enough for the spell the remaining ghouls rise up from the ground around you if possible. You may raise a number of ghouls equal to your proficiency bonus + (any modifier you choose). These ghouls will perform any command you give to the best of their ability, even sacrificing themselves, until you give them another command. In combat, the ghouls always act during your turn, either before or after your actions as you choose, When either the spell effect ends or they die they will fall apart and turn into dust.

You can only use this spell once per short or long rest.

GhoulMedium Undead (Chaotic Evil)
AC: 12
Hit Points: 22 (5d8)
Speed: 30ft
Stats
STR 
13 (+1)
DEX 15 (+2)
CON 10 (+0)
INT 7 (-2)
WIS 10 (+0)
CHA 6 (-2)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 1 (200 XP)
 
Proficiency Bonus +2
 
ACTIONS
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
* - (a piece of flesh and a drop of blood)

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy)

Epout

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