Tapping into the local timestream you alter the passage the time for various creatures around you either speeding them up or slowing them down. Choose up to 3 creatures and apply either effect.
Haste. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
Slow. An affected target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn. If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
If the target is unwilling it must succeed a Wisdom saving throw, on a success the spell fails to affect them. On a failure the creature makes a Wisdom saving throw at the end of each of its turns to end the effect of the spell.
If the spell is cast at 7th level or higher the number of targets increases by 1 for each level above 6th.
* - (A ruby worth 300 gold)Previous Versions
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6/25/2021 8:44:04 AM
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6/25/2021 8:45:26 AM
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