Level
5th
Casting Time
10 Minutes Ritual
Range/Area
10 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Creation

This spell creates a shadow army. Choose a dark shadow or room within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a [Tooltip Not Found] (the GM has the creature's game statistics).

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 48 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 48 hours, you must cast this spell on the creature again before the current 48-hour period ends. This use of the spell reasserts your control over one creature you have animated with this spell, rather than animating a new one.

You can only have one shadow army

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher the shadow army gains [roll]4d8[/roll] to each attack

* - (a vile of blood, a piece of flesh, a ounce of bone dust, and a dark area)

Spell Tags: Creation

Available For: Cleric (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain Druid (Legacy) - Circle of Spores Paladin (Legacy) - Oathbreaker

golmamage

Comments

Posts Quoted:
Reply
Clear All Quotes