Level
4th
Casting Time
1 Action
Range/Area
150 ft. (60 ft. )
Components
V, M *
Duration
Until Dispelled 10 Minutes
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Psychic (...)

You target a creature's shadow and cause it to become a nexus for negative energy to flood around them. The creature must make a Charisma saving throw or magical darkness spreads from them to fill a 10-foot-radius sphere until the spell ends. The darkness spreads around corners and is considered to be an area of difficult terrain. A creature with darkvision can’t see through this darkness. Nonmagical light, as well as light created by spells of 5th level or lower, can’t illuminate the area.

Whenever a creature starts its turn in the sphere, it must make a Consitution saving throw, taking 2d6 psychic damage and 2d6 cold damage on a failed save, or half as much damage on a successful one.

The spell ends if targeted by a Remove Curse, a Greater Restoration or if it ever overlaps with an area of magical light created by a spell of 6th level or higher.

* - (a platinum mirror worth 500gp painted over with black magical ink)

Spell Tags: Damage Control

Available For: Warlock (Legacy) Wizard (Legacy) Bard (Legacy) - College of Whispers Cleric (Legacy) - Twilight Domain Sorcerer (Legacy) - Shadow Magic (Legacy)

LegoMySuperEgo

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