Level
1st
Casting Time
1 Bonus Action
Range/Area
Touch
Components
M *
Duration
Special 1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
You use magic to add extra oomph to your bludgeoning weapon. Until the start of your next turn, your weapon deals an extra 1d6 bludgeoning damage. For every spell slot used higher than one, it deals another extra 1d6 bludgeoning damage.
* - (Any bludgeoning weapon )
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