Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self (10 ft. *)
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Force

The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, vanishes into the ethereal plane, reappearing at the targets location in a burst of force. Make the attack roll as normal. The target takes 4d8 force damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage.

Whether you hit or miss, each creature within 10 feet of the target must make a Strength saving throw. Each of these creatures takes 2d8 force damage on a failed save and is pushed 10 feet away from the target, or half as much damage on a successful one and does not get pushed.

The piece of ammunition or weapon then returns to its normal form.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by 1d8 for each slot level above 3rd.

Spell Tags: Damage

Available For: Ranger (Legacy)

JVCOBF

Comments

Posts Quoted:
Reply
Clear All Quotes