Level
3rd
Casting Time
1 Action Ritual
Range/Area
60 ft. (10 ft. )
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Abjuration
Attack/Save
None
Damage/Effect
Buff (...)

A 10-foot-radius invisible sphere of pure wild magic surrounds a point you can see within range. This area is infused with the raw magical energy that suffuses the multiverse.

Within the sphere, any spellcaster can choose from the following effects whenever they cast a spell: 

  • Increase the level of any spell capable of being cast at a higher level by 1.
  • Cast a cantrip with a casting time of one action as a bonus action. 
  • Recover 1 spell slot of their choosing.

Whenever a spell is cast within the sphere, regardless of whether or not the caster chooses to trigger one of the listed effects, they risk a wild magic surge as they attempt to utilize the raw magic of the Elemental Chaos flowing through the sphere.

The caster is required to make a concentration check, beating a DC = 10 + the level of the spell cast or spell slot regained. On a success, the spell is cast as intended. On a fail, the player is required to roll a d100 and consult the Wild Magic Zone table to determine the effect created. Effects that scale with level are cast at a level equivalent to the level of this spell when cast. Effects that require a saving throw are performed against a DC = 10 + the level of this spell when cast + your spellcasting modifier.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the level increase gained increases by 1 and the duration of this spell increases by 10 minutes for each slot level above 3rd.

* - (a pinch of magisteel powder)

Previous Versions

Name Date Modified Views Adds Version Actions
4/10/2023 7:32:53 AM
4
3
--
Coming Soon

Spell Tags: Control Buff Utility Environment

Available For: Wizard (Legacy)

SpookieFella

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