Level
Cantrip
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

You conjure and then throw a magical card with a random effect. Make a ranged spell attack against the target. On a hit, a target is hit by a card of one of the following colors, which each have a unique effect and purpose. For each target, roll a d4 to determine which color card effects it.

  1. Red: The target takes 1d6 + your spellcasting ability modifier fire damage.
  2. Black: The target takes 1d6 + your spellcasting ability modifier acid damage.
  3. Blue: The target takes 1d6 + your spellcasting ability modifier lightning damage.
  4. White: The target takes 1d6 + your spellcasting ability modifier cold damage

The spell creates more than one card when you reach higher levels: two cards at 5th level, three cards at 11th level, and four cards at 17th level. You can direct the cards at the same target or at different ones. Make a separate attack roll for each card.

Available For: Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

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