Level
Cantrip
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
You conjure and then throw a magical card with a random effect. Make a ranged spell attack against the target. On a hit, a target is hit by a card of one of the following colors, which each have a unique effect and purpose. For each target, roll a d4 to determine which color card effects it.
- Red: The target takes 1d6 + your spellcasting ability modifier fire damage.
- Black: The target takes 1d6 + your spellcasting ability modifier acid damage.
- Blue: The target takes 1d6 + your spellcasting ability modifier lightning damage.
- White: The target takes 1d6 + your spellcasting ability modifier cold damage
The spell creates more than one card when you reach higher levels: two cards at 5th level, three cards at 11th level, and four cards at 17th level. You can direct the cards at the same target or at different ones. Make a separate attack roll for each card.