The air quivers around a creature of your choice that you can see within range. The target must succeed on a Strength saving throw or be thrown up to 20ft into a solid surface or object of the caster's choice. For each 10ft thrown, the target takes 2d6 bludgeoning or piercing damage (as appropriate, depending on the nature of the surface or object).
If there is a window or similar surface within range of the target, then the target is thrown out of the window instead (regardless of if the caster choses that surface) and the damage dice all become d8s.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the distance that the target can be thrown increases by 10ft for each slot level above 2nd.
* - (a shard of glass)
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