Level
1st
Casting Time
1 Action
Range/Area
80 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

You draw the blood out of up to 3 creatures in range, alive or dead, and absorb it into your hands. Heat yourself for 1d6+1, and add +1 for every source of blood above one. If a target is alive, it takes 2 undefined damage, and if it is brought below 10 hp, it must make a dc 15 constitution saving throw or be knocked prone. If it kills a creature, it is instead knocked unconscious and stays at 1 hp.

* - (Fresh blood or an opponent with an open wound.)

Available For: Sorcerer (Legacy) - Draconic Bloodline (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Paladin (Legacy) - Oathbreaker Sorcerer (Legacy) - Shadow Magic (Legacy) Blood Hunter - Order of the Profane Soul (INT)

Arnsor

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