This spell cannot be used in combat. This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. You enter a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can't take actions or move.
If the target is asleep, the messenger appears in the target's dreams and can converse with the target as long as it remains asleep, through the duration of the spell. The messenger can also shape the environment of the dream, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target's dreams. The Target will perceive the dream as reality for the duration of the spell.
The spell cannot bear a harmful message, and it will not work if you wish harm upon the target. If the target chooses, they may attack and only then may you attack back. If you win, target takes 4d6 psychic damage upon waking, halved on a dc 15 wisdom saving throw. You may shape the dream in any way you like, so long as it does not cause damage to the target. However, should the target gain any wounds through the dream, the scars will remain in real life.
If you have a previous mental connection with the target, the target makes its saving throw with disadvantage.
* - (a drop of your own blood, a blank parchment, and a writing quill )Previous Versions
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6/27/2021 8:15:35 PM
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