Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
Melee
Damage/Effect
Thunder

You evoke a Booming mace in your free hand. The mace is similar in size and shape to a regular mace, and it lasts for the duration. If you let go of the mace, it disappears, but you can evoke the mace again as a bonus action.

The mace hums with a sound which can be heard up to 20 feet away

You can use your action to make a melee spell attack with the booming mace. On a hit, the target takes 1d6 thunder damage and it and anything other than the weilder must make a constitution saving throw or take another 1d6 thunder damage and be pushed away from the mace. if a creature cannot be pushed away from the mace, it is instead knocked prone.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.

* - (a chip of mica)

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy)

Fyreblazes

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