Level
6th
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
None
Damage/Effect

Affects one creature you have direct sightline of, they must make a charisma saving throw equal to your spell DC. Upon failure you can alter the size of their clothing or armor to shrink or grow. Upon a successful saving throw the spell fails

If you choose to shrink: The affected creature's clothing or armor become unbearably tight, they have disadvantage on constitution saving throws, attack rolls, and have their AC reduced by 1.

If you choose to grow: The affected creature's clothing or armor become much too heavy and large, their movement speed is reduced by half and they have disadvantage on dexterity, strength and charisma saving throws. Creatures attacking the affected creature have advantage on attack roles and the affected creature gains +1 AC.

Affected creature can re roll their saving throw at the begging of each of their turn.

Can be cast on yourself, for 1 minute you may, through illusory means, change your outfit freely and as many times as you wish. You may include accessories such as hats, jewelry and other props to accompany the outfit. Items and clothing will fail physical inspection. For example hats and props will have an inspecting hand pass through them and reveal they are an illusion. A creature can make a perception check against your spell DC and reveal to themselves the illusion.

Available For: Bard (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy) Wizard (Legacy) - School of Illusion (Legacy)

JaelPeralta

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