Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Acid

School: Hemomancy (Necromancy)
(Intended for use with the School Of Hemomancy subclass)

You toxify your own blood, turning it into a weapon when your enemies harm you. When a creature hits you with a melee attack the creature takes 3d10 acid damage.

If a vampire or blood-sucking creature attempts to use its bite attack against you while under the effects of this spell, your hit point maximum is not reduced and the vampire or blood-sucking creature loses hit points equal to the acid damage dealt to you by the bite attack.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 1st.

* - (a few drops of your blood, which the spell consumes)

Previous Versions

Name Date Modified Views Adds Version Actions
5/4/2021 2:05:58 AM
15
0
--
Coming Soon
6/29/2021 8:54:58 PM
25
2
--
Coming Soon

Spell Tags: Damage

Available For: Wizard (Legacy)

Dung1e

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