Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Want good results? Try your luck with the cards!
When casting this spell, you must take out a deck of cards, and imbue three cards with magic. For each card you draw you must roll 1d6 to determine the damage each card deals:
- If you roll a 1 or 2, you deal 2d4 Psychic damage.
- If you roll a 3 or 4, you deal 2d8 Psychic damage.
- If you roll a 5 or 6, you deal 2d10 Psychic damage.
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