Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
S
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
You light your weapon's blade on fire. For the duration of the spell or until your concentration is broken, you deal an extra 1d6 fire damage when hitting a creature. When a creature is hit, magical flames cover the creature until the end of the spell. At the start of the creature's next turn, they must make a Constitution saving throw, taking 1d4 fire damage on a failed save, halved on a success. Any creature can spend an action to extinguish the flames and end the effect.
At Higher Levels: When you cast this spell using a spell slot of 3rd or higher, the damage dealt from being lit on fire increases by 1d4 for every spell above 2nd.
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