Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Until Dispelled or Triggered
School
Enchantment
Attack/Save
None
Damage/Effect

You focus your concentration into your weapon, imbuing it with a faint glow and an arcane aim. On your next successful attack against a creature that cannot defend from or otherwise avoid you, make a contested arcana check where the target has disadvantage. If you succeed, the weapon magically homes in on an appendage of your choice and rends it from the body. If a vital appendage such as a head is targeted, that creature is instantly killed.

Upon casting Executioner's Eye, you cannot take any more actions, bonus actions or reactions until the start of your next turn. You must attack with your weapon before doing anything else (including movement) on your next turn or the spell ends, and you can only attack once with the spell in effect. The spell ends after your attack, regardless of whether it was successful or not.

If you take damage while the cantrip is in effect, make a concentration (DC 15) check to sustain the spell.

Available For: Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Cleric (Legacy) - Order Domain Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

lakiraf

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