Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold

Ripping the moisture from the air around you a ball of ice bursts from your palm to a point you choose within range and then chills everything within a 20-foot-radius sphere centered on that point. Creatures caught in the burst must make a Dexterity saving throw. A target takes 8d6 cold damage on a failed save, or half as much damage on a successful one.

The ground around the impact is coated in ice, creating difficult terrain in the area until your next turn. Water within the sphere that is not part of a creature is flash-frozen up to a foot in depth.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (A mint leaf and a shard of ice or droplets of water.)

Previous Versions

Name Date Modified Views Adds Version Actions
7/4/2021 5:34:57 AM
4
0
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Coming Soon
7/4/2021 5:42:26 AM
7
0
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Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Fiend (Legacy) Cleric (Legacy) - Light Domain (Legacy) Artificer (Legacy) - Artillerist (Legacy) Warlock (Legacy) - The Genie

Viral0930

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