Level
1st
Casting Time
1 Minute
Range/Area
5 ft.
Components
V, S
Duration
Until Dispelled or Triggered
School
Divination
Attack/Save
None
Damage/Effect
Summoning (...)

Thinking of this special Orb will automatically summon it within 5 feet of the caster. Anywhere the caster moves, the Orb will as well, until it is dispelled. It will appear to float up and down as it moves, and a faint red glow emanates from its entirely black outer shell. The appearance is rather offputting to anyone not accustomed to magic. Anyone who comes close enough to touch the Orb will feel oddly heated and uncomfortable. 

Designed to harness the power within the souls of deceased creatures, the Orb may absorb up to 10 souls for use in various ways. Upon a creature dying the Orb must be placed above their body and kept there for a minute so it may absorb their retreating soul. Using the power now kept inside the Orb, the caster may use it to amplify the damage of spells or collect material. Said material must also be collected over the minute period and cannot pass a 1000 lb threshold. Not only does it allow the caster to enhance their spells, but also other magic users spells as a reaction if they're within 30 feet. Souls within the Orb remain there forever until used, but if the Orb is ever cast upon with dispel magic, it will automatically burst and all souls will be released. 

10 maximum souls can be absorbed.
A Bonus Action must be used BEFORE your spell is cast in order to amplify it. 
A Reaction must be used BEFORE someone else casts their spell in order to amplify it.
Spell Damage: For every soul used to amplify a spell's damage, you add a multiplication of .5x. (So: 1 soul = 1.5x the damage, 2 souls = 2x the damage, etc up to 6x at 10 souls)
Spell Healing: For every soul used to amplify a spell's healing, you add a multiplication of .5x. (So: 1 soul = 1.5x the healing, 2 souls = 2x the healing, etc up to 6x at 10 souls)
Material Movement: Up to 1000 lb of material can be absorbed by the Orb at any given time, but if the material is not released after a day, it disappears into the Orb forever. (This includes any form of matter including creatures)

Spell Tags: Summoning Utility

Available For: Wizard (Legacy)

FlamingNova

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