This is a path to bring someone back from the dead, a dark path. This is usually used to bring back followers of the most feral cults or tribes but still remains a "valid" method of resurrection. For every week the deceased remains dead, starting at least at double their age, the age of the sacrifice must be 5 years younger. The blood and body of the sacrifice must be fresh (not past 2 hours since death) for this ritual so keeping them alive or preserved is necessary.
The body of the deceased must be laid face down in a place where the blood will not spill out. Pour half of the blood on the body, place the now dead sacrifice on top facing upwards, and pour the rest of the blood in. The caster must, at all times, keep both hands on the chest of the sacrifice applying pressures downwards. Specifically, the left hand on top and right hand on the bottom. In the language of the casters choice, besides Celestial or Primordial, they must chant, "Blessed are the unseen, for they are the prophets. Blessed are the passed, for they understand. Blessed are the sinners, for they shall be purified. Blessed are the innocent, for they shall be the first. Blessed are the unworthy, for they are children to be taught. Blessed are the suffering, for they are learning. Blessed are the heretics, for they shall be consumed."
Upon the ritual coming to an end, the caster gains a level of exhaustion. There is a chance they do not return..."whole". Roll on the Newly Awoken table to see what happens:
|
D8 |
Effect |
Duration |
|
1 |
Up to the DM! |
¯\_(ツ)_/¯ |
|
2 |
They return as an abomination. A horror of two bodies molded together through necromancy and blood magic gone wrong. |
Permanent |
|
3 |
The target returns but is nothing more than a husk. No emotion, no feelings, no life. |
Indefinite |
|
4 |
The target returns and everything seems normal, but they possess a part of the consciousness of the sacrifice. |
Indefinite |
|
5 |
The ritual fails but can be conducted once more with higher risk and a much steeper cost and the clock is ticking down. |
1d6 days |
|
6 |
The target returns but roll on the Indefinite Madness table. |
Indefinite |
|
7 |
The target returns but has no memory of their past life. A powerful restoration spell can cure this. |
Indefinite |
|
8 |
The target returns whole, and normal. They have an unending thirst for a bit, but they are back! A powerful restoration spell can cure this. |
1d4 days |
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