You cause a tiny mote of thunder to erupt at a target within range, which can be heard up to 60 feet away. When targeting an object or a creature, make a ranged spell attack. A target hit by this spell takes thunder damage equal to 1d4 + your spellcasting ability modifier. Hitting a target with this spell grants advantage on the next use of this spell until the end of your next turn. For one minute after successfully hitting a target with this spell and until you miss with it, each consecutive hit deals an extra 1d4 thunder damage, to a maximum of 4d4. Missing with this spell removes advantage and resets the damage to 1d4.
This spell's damage die increases to a d6 at 5th level, a d8 at 11th level, and a d10 at 17th level.
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Posted Jul 5, 2021I imagine spellcasters using Crackshot like wild west gunslingers. This could be a very powerful spell for Arcane Tricksters and Hex Blade warlocks. In my own biased opinion, I think this could be a top tier cantrip, considering that it's a bonus action, grants advantage on attack rolls, and the damage scales during use and over time. Please, use this spell if you can envision your character sniping enemies like a crackshot, and doling out decent damage even at first level. If you do use this spell, please let me know how it plays out in your games and if you have any ideas how it could be improved or balanced.