Choose an object no bigger than Large that you can see within range. You cause the object's weight to suddenly increase until the start of your next turn. Any creature that attempts to carry, lift, push or drag the affected object must first succeed on a Strength check against your spell save DC. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this change in weight again.
If a creature is holding or wearing the object, it must succeed on a Strength saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls if it is a weapon or falls prone taking 2d8 bludgeoning damage if it is worn. A creature who is forced to be prone cannot stand up without first succeeding on a Strength check against your spell save DC. A creature holding or wearing an object affected by this spell has its speed halved, cannot jump, and when it takes damage from falling, it takes 1d8 damage per 10 feet instead of 1d6.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
* - (a piece of lead)
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