Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
You attempt to halt a creature's train of thought. The target must succeed a Intelligence saving throw or take 2d10 psychic damage on a failed save, or half as much on a successful save. On a failed save, the target has disadvantage on concentration saving throws, and can't take reactions until the start of it's turn.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot above level 2
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