Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Slamming a hand into the ground, you discharge electrical energy into the area around you. Targets within a 10-foot radius of you must make a Dexterity saving throw. Targets take 2d8 electrical damage, or half as much damage on a successful saving throw. Targets wearing armour made of metal have disadvantage on the attack roll.
Created by Building Paper Mountains
Art by Antti Hakosaari, on ArtStation.
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