You afflict a creature you can see within range with a crippling cold that fills its entire body. The creature immediately takes 3d10 cold damage, they must make a Constitution saving throw or be affected by the spell for the duration. A creature that is immune to cold damage is unaffected by this spell.
An affected creature's movements are slowed by the oppressive cold filling its body. Its speed is halved; it suffers a –2 penalty to its AC; it has disadvantage on attack rolls, Dexterity checks, and Dexterity saving throws; it has disadvantage on Constitution saving throws to maintain concentration on spells; it can take either an action or a bonus action on its turn, but not both, and it can't take reactions.
At the end of each of the affected creature's turns, it can repeat the saving throw, ending the effect on itself on a success. On a failed save, the creature takes an additional 3d10 cold damage.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th.
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