A flood beam of cyan light emits hits the target and does 1d12 psychic damage. The target is engulfed in cyan particles that causes the target to becomd paralysed. The target can try to struggle and escape the beam by rolling a natural 15 or higher (since they are paralysed and not restrained the targets Strength modifier is pointless). The target needs to struggle three times in a row before going being free of the spell. After three rounds of concentration the beam will burst at the target and cause the target to make a saving throw (Disadvantage of the target is bigger then large). On Failed save the target takes 2d12 psychic damage and 1d12 force damage and half as much on a successful one. The caster must also take a saving throw of 3 or higher the third round and 6 or higher the sixth round or lose concintration. If the spell is still going on during ninth round of concintration the target must make make a saving throw above 15. The target will take 4d12 psychic damage and 2d12 force damage on a failed save between 10 and 14 and half as much on a successful one. If the target rolls anything below ten the target will be disintegrated. Also if the target rolls a 1 and has less then 150 hit points during any saving throw they are disintegrated. After the third round a cyan light is centerd around the caster. After the 7th round black thin swirls of energy are formed around the caster and any creature attacking the caster will take 1d4 force damage. After the spell is over caster must use the next 2 turns to regain there strength.
Level
7th
Casting Time
1 Action
Range/Area
45 ft.
Components
S
Duration
Concentration
9 Rounds
School
Evocation
Attack/Save
None
Damage/Effect
-
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Posted Jul 6, 2021My first spell it is based off of mono from little nightmares.