Level
3rd
Casting Time
1 Hour
Range/Area
Touch 10 ft.
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

Target one Tiny Creature, who's Intelligence is 14 or lower, is not a Fey, and is not aggressive toward you.

The target must succeed on a DC12 INT saving throw or become Charmed[Condition] by you, While charmed by you it is your familiar and gains these traits

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

When the familiar drops to 0 hit points, or is the target of an effect that would end the charm condition such as Dispel Magic[Spell] the spells effect on it ends, and it becomes permanently immune to this spell as well as hostile toward you.

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.

Alternatively, you can dismiss it forever. Causing the spell effect on it to end without the creature becoming aggressive to you, (but it is still immune to the spells effects)

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, The spell effect on the previous familiar ends and it becomes hostile toward you.

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

* - (10 gp, times the targeted creatures CR in worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)

Spell Tags: Summoning

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Hollowedsage

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