Level
5th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

Choose a creature you can see within range and shadowy arms of necromantic energy reach up from the ground in a 5' radius around it. The target must make a Constitution saving throw. The target takes 3d8 necrotic damage on a failed save and is drawn one foot under the surface of whatever terrain it rests upon, its lower extremities held fast by the shadowy arms for the duration. The target takes half damage on a successful save, and breaks free of the arms unless it lingers in the 5' area of effect which case it must make another saving throw. At the end of each of its turns, the target can make another Constitution saving throw. Failure draws it one foot lower, and subjects it to an additional 3d8 necrotic damage. The target is drawn completely under the terrain if it drops to 0 hit points, or if its height is less than the number of feet it has been drawn under the surface.

A remove curse spell cast on the area where the target disappeared under the surface will disinter the body. 

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain Paladin (Legacy) - Oathbreaker Cleric (Legacy) - Grave Domain (Legacy) Druid (Legacy) - Circle of Spores

Nishan_Rokhar

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